The people of Sandpoint had been living in fear of a nameless dread. A black shadow which struck swiftly in the night, depriving them of the livestock that formed an integral part of the town’s livelihood. The people grew fearful that their small village would soon become another sad tale of the many towns swallowed up by the harsh nature of the Dragon Coast. The mayor, Kendra Deverin, began to fear that whatever beast had chosen to stalk them would soon grow brazen and begin adding members of the community into its gruesome diet and so the call was sent forth for those individuals skilled in the art of ‘pest control’.
A thousand gold reward drew the attention of a traveling elven rogue, while the telltale mark of a dragon’s fang grabbed the attention of a reclusive ranger sworn to the hunt against wyrm-kind. An apprentice half elf cleric sworn to the service of the Morning Lord, found herself tiring of merely reading of the great battle priests of old lore and took up arms to travel the world… Only to stumble to the humble hamlet in a drunken stupor after an evening of revelry. Tales of the black dread grew so great as to even grab the attention of the holy knights of the Order of the Radiant Heart in distant Waterdeep, who dispatched one of their newly apprenticed squire paladins in response to the mayor’s call for aid.
The former three arrived (the cleric after sleeping off a monstrous hangover) and took the job. Proceeding into the foothills, the ranger, a human named Set, was able to follow various markings to a vast hillside which looked to have at one time been a covert fortress. The team found themselves beset at once by a pack of goblins, but easily overwhelmed and dispatched them. Steeling themselves, the group continued into the depths of the earth, hoping they would be ready for whatever might await them….
The trek would indeed prove dangerous. A beautiful ruby was guarded by ancient booby trap of lethal cunning. But the rogue’s agility and natural good luck procured the group a fine prize (though the lass’ armor did take on a little smoke damage). A massive queen spider nearly had Set as its next meal, but together, through divine magic and steel, the team was able to put the beast to the boot! Though sadly, they were too late to save the pitiful goblin child it had devoured moments earlier. Further exploration led to an encounter with an old pillar, scrawled with ancient rune and various markings warning any intruders to avoid the dragon that made its lair here, especially its fearsome breath!! The pillar itself turned out to be magical in nature, granting the adventurers an unnatural affinity for aquatic travel which proved fortuitous for them when an ancient storage locker located at the far end of an underground lake drew them in with the allure of possible wondrous treasure. The cleric and rogue made the trek across the water (the cleric Elsbeth becoming quite water logged in the process) and upon reaching the other side were beset upon by a creature that seemed both serpent and crustacean. It grasped the cleric in its fearsome claws and hefted her up for swift decapitation, but her struggling was enough to ensure that she kept her head. a well placed arrow followed by a precision strike from Iseri’s rapier set the foul beast back to the murky depths from whence it had come!! As the heroes took a moment to recover themselves, they also took the time to investigate the storage locker that had caught their attentions in the first place. Inside they were pleased to discover a healthy sum of gold, a well crafted wooden toy dragon and two vials. The smaller of the 2 was made of crystal and contained a clear liquid the other was a clay flask which contained a cloudy solution. These were identified as potions of levitation and invisibility, but even these marvels paled in comparison to the final item. A beautifully crafted longsword in a crimson scabbard covered in golden scroll work lay at the bottom of the chest. It’s entire design seemed based around a draconic motif and the blade itself bor a dragon’s head spouting a line of flame up to the point of the sword. The ladies divied the gold and potions while Set took possession of the marvelous weapon. Further journeying brought the adventurers to the court of king Fatmouth and his goblin court. Iseri felt the situation would be best handled by a swift kill and attempted to plant a well thrown blade betwixt the goblin’s eyes… only to leave a massive welt when her throw was mis-timed and the handle struck the creature in place of the blade. With a shout, the chamber came alive with battle, which ended when the king’s soldiers were all slain and he was left quivering and begging for his life. The group released him in exchange for hs promise that he not trouble this region again and thus the former king took off like the wind.
Taking a moment to rest and recover, the team set off later that day for a small cliff which led deeper into the ancient fortress. Set was able to use the levitation potion to float to the top and lowered a rope to allow his compatriots an easier climb. Once re-joined, the trio found themselves in an old burial chamber, belonging to ancient warriors of some past king, whose spirits and bodies were still sworn to the defense of the site. Elsbeth took the initiative here, and with the power of Lathander, called forth a burst of holy sunlight from her morningstar, causing two of the undead to be rendered to ash and the third’s arm to burst. Iseri attempted a stroke with her rapier, but the light blade didn’t seem to bother the skeleton in the least and Set was able to use his newly acquired sword to cleave the skeleton in 2. The group continued on through the chamber down 2 flights of stairs into the very depths of the earth and there, they confronted the source of Sandpoint’s misfortunes…..
The young dragon Blackfang had been making its lair in this region, guarding a fair sized hoard and making off with livestock to grow strong. Greatly incensed at being disturbed by a pack of meddlesome would-be heroes, the beast reared up snarled and beckoned them to attack. Set came on first scoring a blow with his sword. The dragon roared in fury and unleashed a gout of vicious acid, that may have relieved the cleric and ranger of the better portions of their skin had they not been nimble enough to avoid it. Elsbeth then used that moment of confusion and pain to invoke a powerful Command spell, engaging the dragon in a battle of wills and forcing it into submission. The group took advantage, Set’s blade was aflame with a marvelous fiery glow and again scored a wound against the beast. Iseri and Elsbeth attempted to aid the ranger, but found that its scales were able to rebuff their non-enchanted weapons. The dragon finally shook off the effects of Elsbeth’s spell and used one of its fearsome claws to tear a massive rent into the ranger’s armor, before cursing the mortals who had wounded it so and fleeing through a crudely fashioned skylight. Their foe departed for now, the party took a moment to rejoice, the town could breathe easier and there was a wonderful little hoard to be divided!
Upon their return to town with the spoils of victory the group was feasted for two days and set up with fine accommodations in addition to their 1000 gold reward. They also received some fine magical items in addition to what they discovered to be a Dragon Bane longsword, which Set now treasured even more highly. Iseri recovered a Ring of Protection to grant her some additional protection from assault, as well as a wand of Magic Missile, a scroll of Fireball and an Energy Heart Gem, a wondrous jewel that was revealed to lessen damage from certain elemental attacks (such as dragon’s breath). Elsbeth gained a magically fortified light steel shield adorned with a silver dragon’s head and a wand of Cure Light Wounds as well as a magic scroll of New Life for future emergencies. There was also a fine suit of half plate armor, but since none of the team could endure such hefty protection well, they sold it to a local museum for its normal cost. The rest of the treasure was divided accordingly and at last the team was able to rest. At least ’til adventure came calling again…